The game’s three-person dev team first announced it as a Steam Greenlight title over six years ago, running weekend playtests to help refine the layout of its maps and weapon balancing.Īround 2018-2019, the team decided to shift the game to a more arcade-like feel, feeling that its low-poly appearance gave players a false sense of its gameplay - which at that point was a more simulationist approach like Arma. While those numbers look impressive - and they are impressive - SgtOkiDoki offered a more sobering take on BattleBit’s road to success, which revealed it to not be quite the overnight success it seems. That comes alongside a whopping concurrent player count of 87,000 people, with more than 56,000 currently playing (as per Steam Charts) as I write this story.īattleBit Remastered - Official Release Date Announcement Trailer BattleBit Remastered, the low-poly, massively multiplayer shooter perhaps best described as Battlefield by way of Roblox, has sure shifted a lot of copies since it became a viral sensation a couple of weeks ago.īattleBit Remastered launched into Early Access on Steam on June 15th, and is quickly approaching two million sales in the two-a-bit-weeks since, according to a recent interview with coder SgtOkiDoki over on How to Market a Game.īehind BattleBit’s incredible figure of 1.8 million sales is the game’s explosive success on Steam, which saw it rocket to close to the top of the PC marketplace’s best-seller chart soon after its launch - beaten only by the stalwart Counter-Strike: GO.
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